* Introduced BevyScene React component in landing-component for rendering a 3D cockpit visualization.

* Included WebAssembly asset `yachtpit.js` for cockpit functionality.
* Added Bevy MIT license file.
* Implemented a service worker to cache assets locally instead of fetching them remotely.
* Added collapsible functionality to **Tweakbox** and included the `@chakra-ui/icons` dependency.
* Applied the `hidden` prop to the Tweakbox Heading for better accessibility.
* Refactored **Particles** component for improved performance, clarity, and maintainability.

  * Introduced helper functions for particle creation and count management.
  * Added responsive resizing with particle repositioning.
  * Optimized animation updates, including velocity adjustments for speed changes.
  * Ensured canvas size and particle state are cleanly managed on component unmount.
This commit is contained in:
geoffsee
2025-06-28 16:55:14 -04:00
parent 57ad9df087
commit c3ea9ba599
21 changed files with 798 additions and 38 deletions

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import { useBreakpointValue, useTheme } from '@chakra-ui/react';
import React, { useEffect, useRef, useMemo } from 'react';
const MATRIX_CHARS =
'アイウエオカキクケコサシスセソタチツテトナニヌネハヒフヘホ0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ';
interface MatrixRainProps {
speed?: number;
glow?: boolean;
intensity?: number;
}
export const MatrixRain: React.FC<MatrixRainProps> = ({
speed = 1,
glow = false,
intensity = 1,
}) => {
const fontSize = useBreakpointValue({ base: 14, md: 18, lg: 22 }) ?? 14;
const theme = useTheme();
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const animationRef = useRef<number | null>(null);
const dropsRef = useRef<number[]>([]);
const columnsRef = useRef<number>(0);
const colors = useMemo(
() => ({
background: theme.colors.background.primary,
textAccent: theme.colors.text.accent,
}),
[theme.colors.background.primary, theme.colors.text.accent],
);
const colorsRef = useRef(colors);
colorsRef.current = colors;
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const resize = () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const newColumns = Math.floor(canvas.width / fontSize);
if (newColumns !== columnsRef.current) {
columnsRef.current = newColumns;
const newDrops: number[] = [];
for (let i = 0; i < newColumns; i++) {
if (i < dropsRef.current.length) {
newDrops[i] = dropsRef.current[i];
} else {
newDrops[i] = Math.random() * (canvas.height / fontSize);
}
}
dropsRef.current = newDrops;
}
};
resize();
window.addEventListener('resize', resize);
if (dropsRef.current.length === 0) {
const columns = Math.floor(canvas.width / fontSize);
columnsRef.current = columns;
for (let i = 0; i < columns; i++) {
dropsRef.current[i] = Math.random() * (canvas.height / fontSize);
}
}
const draw = () => {
if (!ctx || !canvas) return;
const currentColors = colorsRef.current;
ctx.fillStyle = currentColors.background;
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.font = `${fontSize}px monospace`;
for (let i = 0; i < dropsRef.current.length; i++) {
const text = MATRIX_CHARS[Math.floor(Math.random() * MATRIX_CHARS.length)];
const x = i * fontSize;
const y = dropsRef.current[i] * fontSize;
ctx.fillStyle = currentColors.textAccent;
if (glow) {
ctx.shadowBlur = 10;
ctx.shadowColor = currentColors.textAccent;
}
ctx.fillText(text, x, y);
if (y > canvas.height) {
dropsRef.current[i] = -Math.random() * 5;
} else {
dropsRef.current[i] += (0.1 + Math.random() * 0.5) * speed * intensity;
}
}
animationRef.current = requestAnimationFrame(draw);
};
animationRef.current = requestAnimationFrame(draw);
return () => {
window.removeEventListener('resize', resize);
if (animationRef.current) {
cancelAnimationFrame(animationRef.current);
}
};
}, [fontSize, speed, glow, intensity]);
return <canvas ref={canvasRef} style={{ display: 'block' }} />;
};